
Unstable Contract

Climb the tower until you die. The dice decide how hard it gets.
A short dungeon roguelike. You roll dice to build your character, then one more die sets how strong everything in the tower is. Some runs are gentle. Some kill you on floor two.

Roll 6d6 and spread them across your six stats, your level and your starting gear. Anything you skip stays at 1. In a hurry, one button spreads them for you.
Then the contract rolls. 1d6 at first, larger the further you have climbed before. That single roll moves every monster in the run.

Every floor is built fresh. Three actions in a fight: attack, guard, item. Guard has three stances, one per stat, so holding back is never a wasted turn. Monsters wear their gear on their sprite, and you can take it off their body.

What you find comes home. Better dice, rerolls and artifacts carry into the next run, and floors you clear stay unlocked so you can start higher.
Controls. Arrows or WASD to move, mouse or keyboard for everything else, Esc to pause.
Credits. Characters, items and tiles from the Liberated Pixel Cup (CC BY-SA 3.0 / GPL / OGA-BY 3.0) by Johannes Sjolund, Tuomo Untinen, bluecarrot16, Benjamin K. Smith, Matthew Krohn, Sander Frenken, JaidynReiman and others. Interface icons from game-icons.net (CC BY 3.0) by Lorc, Delapouite and sbed. Monsters and rules from the SRD 5.2.1 (CC BY 4.0). Sound and music by Kenney and artisticdude (CC0). Fonts: Pixelify Sans and Atkinson Hyperlegible Next (OFL). The full per-file credit list will ship with the game.
| Updated | 9 days ago |
| Published | 12 days ago |
| Status | Released |
| Platforms | HTML5 |
| Release date | 12 days ago |
| Author | AutisticDevs |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Dungeon Crawler, Godot, Pixel Art, Procedural Generation, Roguelike, Short, Tactical, Top-Down, Turn-based |
| Asset license | Creative Commons Attribution v4.0 International |
| Average session | A few minutes |
| Languages | English, Portuguese (Brazil) |
| Inputs | Keyboard, Mouse |
| Accessibility | Configurable controls |
| Content | No generative AI was used |





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